Welcome to the world of Arvandor. A place where many wolves have ended up. Some are vagabonds, some power-hungry, some are foolish and others wise. They've all ended up here at the same moment of time, breathing the same crisp air. A place where personalities clash and mesh, where hearts are broken and connections are made, where you can almost hear the darkness and feel the passions. Where will you fit in? Or do you even dare to commence this life altering adventure?
11th of March 2010 Many tweaks and edits made. All Alphas still currently stand but this will change on the 1st of april so if you want to keep your pack please post on the Pack creation board! Also on the 1st of april EVERY inactive account will be deleted unless you post on the away board! If you know somone that can't get to the computer right now and doesn't want their character to die please tell me. Thanks, Arwen.
Improtant threads;
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» Handbook (3 sub-boards) Beginnings, an inevitable part of life. Within the essentials are enclosed: this includes the most necessary information, our rules and guidelines, by which you must abide. here you will also find announcements where important things such as activity checks. Oh and new members, don't forget to introduce yourselves!
» Characters (5 sub-boards) At the very heart of Arvandor are the wolves. These lupines make up the very core of the roleplay; for what of this would there be without them? If your wolves biography now finds its home with the accepted, congratulations. You have completed the necessary steps to begin your journey.
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» Out Of Character (6 sub-boards) As it is important to not only embrace the lives of your wolves, but also to remain in touch with your reality, here a break from the roleplay is provided. A multitude of choices lies ahead; you may brief yourself on competitions, or perhaps you're just in the mood to chat. These are only a few of the many possibilites.
» In Character (4 sub-boards) The basis for Arvandor is the roleplay. It is what we are comprised of; and this being so, we tend to enjoy elaboration upon it. You may compose a possible site plot to suggest, a storyline for us to follow. Propose a clever idea that shall get our muse going, our characters more developed. Your treasured points may be spent here for things of higher value, special features and character perks.
» Guest Friendly (3 sub-boards) Welcome stranger! If your looking for our advertisement center, look no further. Please don't forget to read our brief rules. All ads and affiliation requests should be placed under the appropriate subboard. In this board you'll also find a free roleplay board. Though we'd love if you gave all of Arvandor a chance, here you can join in any sort of rp you can think of without needing to register.
» Archives (3 sub-boards) Here you will find the past of Arvandor. In the archives is a collection of past threads many have posted both in character and out of character along with dead biographies of those we once knew well and loved. The threads are organized from IC, OOC and Bios so a certain thread is easier to find. Threads are archived when it is finished and no longer needed or when a site sweep is in need.
Two Islands; Greater and Lesser Forven are what remains of a meteorite crater. As the most northern of places it is snow capped throughout the year and the sea around it freezes in winter making this a very hard place to live.
Bordering the Alatar Highlands is the vast, flat land known as Násie Tundra. Mainly populated with large herds of bison, the tundra is a great place for the whole pack to hunt, but it is not the place to go alone. Násie Tundra is covered in a thick blanket of snow during Fall, Winter and most of Spring.
Nestled in the north western edge of Arvandor is a large pine forest. During Fall, Winter and Spring the forest of Ninqua has a thick snow cover. However, during the Summer, the snow tends to thaw in the lower parts of Ninqua Pinewood, allowing new life to take over the frozen ground.
Located in the Northwest of the continent is the Silróven Forest. The lush, diverse forest is home to many different kinds of plants, trees and animals, which means lots of different food for the wolves that live there. Within these forests lie the Nalláma Cavern and the mysteries Nulla Glen.
While not quite mountainous, the highlands are a great place to hunt larger prey such as deer, bighorn sheep, and buffalo. Due to it's high alititude the air is thinner and it rains alot more, not the home for the more fragile souls.
The Galad Forest, filled with resilient trees serve as an excellent habitat for large game. The sub-arctic climate provides a fitting home for animals such as arctic foxes and snow hares. The frigid temperatures during the winter keep it covered in a layer of snow.
Covering a large area of North eastern Arvandor this redwood forest has remained free of nature's and fire's destructive nature for milleniums. Ferns thrive among the roots of the redwoods, while moss and other ground creepers spread across uncovered earth.
In the lowlands below the Alata Highlands lie the great marshes of Arvandor; the Palan Marsh. Here there is up to a foot of water on the ground for at least 10 months of the year but because of this the area is full of wildlife.
There the diversity of plant species increases. While the Hríve Thickets are warmer, they are still partial to frosts during Spring and Fall and heavy snows in the winter, especially in the North. Full of life, the Hríve Thickets are a great place to hunt smaller game such as hares.
There there are few trees as the mineral content does not allow for it. So the grasslands is a very open place. Though it is not short of prey it's sometimes hard to approach them.
The aged trees of this deciduous wooded area are spread among countless wildflowers and luscious grasses. Enormous trees of countless varieties cover the land, including elms, oaks, and birches, providing much needed shade to the woodland animals and a food source to foraging animals. Common creatures running about include hares, deer, squirrels, birds and more.
Off the coast of Arvandor, a small, secluded island rests. Deep, blue waters surround the land, separated from the mainland. This island, covered with luscious, green woods, a beautiful, clear brook, a quiet, tranquil waterfall, and a soft, sandy beach is the perfect home for a new group of wolves. Awe-striking caverns dwell deep in the heart of this island.
The Mor Timber rests on the southern edge of Oria Lake. Inside, trees stand very tall. The branches stick out everywhere and leaves vividly tints the earth below a dark green. Through the little amount of light leaking through the leaves it can be seen that the forest is heavily filled with various plant life, rocks, and prey. The animals scurrying about are squirrels, rabbits, mice, birds deer and snakes.
As the Forest of Fate, Amarth sends shivers down one’s spine when they enter. The forest retains a foggy mist umongst the thin dark trees. This mist is not dense and does not disable vision, but it impairs the sense of direction. The dead are oftern seen walking through these woods.
The Faer Prairie is mostly composed of lightly colored, tall grasses. Scattered around the land are large trees and bushes. The height of the grass makes it easier for large amounts of prey, such as rabbits, to live in peace. The grass is a great advantage to prey and predators alike.
The Lómea Mountain Range is the most prominent feature of the Southern territories, with its high rising peaks and deep running canyons. From its sheer rock faces and sudden drop offs, to its maze-like paths and narrow crevices, the Lómea Range can be a death trap for the dull. A couple small rivers continue to flow between these mountains.
This rocky stretch of land is called, appropriately, Hell's Peninsula. The land itself is relatively wide and is a wonderfully calming place when the sea is still and volcano is dormant but can be a very dangerous place when active!
A vast expanse of semi-arid and hilly lands the earth and sand is dry throughout most of the year and is decked with an array of cacti species, sun-bleached wood, and hardy acacia trees.
The pride of the southern lands, Arquen Rainforest is dense and humid, one can easily become lost in the tangles of foilage. Tangling roots twist along the earth, tripping up those who are not careful. Although heavy with animal life, it is often difficult to track and hunt without plenty of experience.