Welcome to the world of Arvandor. A place where many wolves have ended up. Some are vagabonds, some power-hungry, some are foolish and others wise. They've all ended up here at the same moment of time, breathing the same crisp air. A place where personalities clash and mesh, where hearts are broken and connections are made, where you can almost hear the darkness and feel the passions. Where will you fit in? Or do you even dare to commence this life altering adventure?
14 Nov 09: A little activity check, not a 'your characters are going to die' Activity check a 'I waana know where everyone is at' activity check. Also I made some new suggestions for the post shop, I need opinions! - Arwen.
13 Nov 09: New Skin (I know it's not winter yet I just couldn't wait)... Might have to do with the fact I have an assignment due soon D: Must Avoid! haha. Also did a refit of, things.. And posting tables are now allowed. - Arwennniiieee.
09 Oct 09: New default skin, if anyone wants to make a better Autumn Skin feel free! - Arwen.
Meteorological Seasons
Spring: Mar, Apr & May
Summer: Jun, Jul & Aug
Autumn: Sept, Oct & Nov
Winter: Dec, Jan & Feb
Mating Seasons
15th Mar - 15th May
15th Jun - 15th Jul
15th Jan - 15th Feb
Any and all materials on Arvandor (posts, graphics, ideas, writing styles, biographies, ect.) are (c) to their respective owners. Codes are (c) to their creators and may be found at Proboards Support. Nothing from this site may be used unless given permission by the respective owner. When used, please remember to credit the original owner.
» Handbook (2 sub-boards) Beginnings, an inevitable part of life. Within the essentials are enclosed: this includes the most necessary information, our rules and guidelines, by which you must abide. here you will also find announcements where important things such as activity checks. Oh and new members, don't forget to introduce yourselves!
» Characters (4 sub-boards) At the very heart of Arvandor are the wolves. These lupines make up the very core of the roleplay; for what of this would there be without them? If your wolves biography now finds its home with the accepted, congratulations. You have completed the necessary steps to begin your journey.
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» Out Of Character (6 sub-boards) As it is important to not only embrace the lives of your wolves, but also to remain in touch with your reality, here a break from the roleplay is provided. A multitude of choices lies ahead; you may brief yourself on competitions, or perhaps you're just in the mood to chat. These are only a few of the many possibilites.
» In Character (4 sub-boards) The basis for Arvandor is the roleplay. It is what we are comprised of; and this being so, we tend to enjoy elaboration upon it. You may compose a possible site plot to suggest, a storyline for us to follow. Propose a clever idea that shall get our muse going, our characters more developed. Your treasured points may be spent here for things of higher value, special features and character perks.
» Archives (3 sub-boards) Here you will find the past of Arvandor. In the archives is a collection of past threads many have posted both in character and out of character along with dead biographies of those we once knew well and loved. The threads are organized from IC, OOC and Bios so a certain thread is easier to find. Threads are archived when it is finished and no longer needed or when a site sweep is in need.
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Mirima
Haladgon Highlands (1 sub-board) Brushing the territory, the rolling hills of Haladgon Highlands stretch as far as the eye can see. The weeds twist and grow upwards, covering the ground in a thick mesh of plant life. Large animals graze here, while smaller critters can stow away beneath the earth in a mess of burrows. The hills change to mountains in some areas, and some remain snow-peaked all year.
Ithildin Wood The aged trees of this deciduous wooded area are spread among countless wildflowers and luscious grasses. Enormous trees of countless varieties cover the land, including elms, oaks, and birches, providing much needed shade to the woodland animals and a food source to foraging animals. Common creatures running about include hares, deer, squirrels, birds and more.
Oria Lake Surrounded by the Ithildin Woods, a large lake filled with fish rests. Six, small islands rest in the waters, arranged in the shape of a paw print,are surrounded by still waters of the lake with low currents. Many birds and insects call this lake home. Thick, green reeds surround the outer edges of the lake, masking the waters from a distance. The clear, blue waters constantly remain still.
Blackened Beaches Small, sea-beaten pebbles litter the coast the borders the west of Mirima. Thick, ebony, volcanic ash routinely floats from old volcanos at the fault line, darkening the shores with its uninviting color. Over time, the continuing swipes from the rough, ocean waves break the pebbles into smaller pieces, forming a finely ground, black sand.
Silróven Forest (2 sub-boards) Located in the Northwest of the island is the Silróven Forest. The lush, diverse forest is home to many different kinds of plants, trees and animals, which means lots of different food for the wolves that live there. Silróven Forest is directly connected to the Ithildin Wood of the neutral lands and is also home to the Lúne pack dens, Nalláma Caverns, as well as the mysteries Nulla Glen.
Alata Highlands The Alata Highlands can be found in the southeast of the Lune lands. It connects to Narwain in the east and Mirima in the south. While not quite mountainous, the highlands are a great place to hunt larger prey such as deer, bighorn sheep, and buffalo. The Dui River runs through the steepest part of the highlands near the border. The cave to Nulla Glen is also buried in the hills.
The Dui Running almost the entire vertical length of Arvandor is The Dui, a rather large, freshwater river. The Dui trails through Obel, Talav, Mirima, Entour, branches off into Narwain and ends in the Alata highlands of Kalráva. With an abundance of fish and amphibians the Dui River is a great place for wolves and other animals to hunt, as well as a great place to relax and just listen to the sounds of nature.
Ninqua Pinewood Nestled in the northern edge of Kalráva is a large pine forest. During Fall, Winter and Spring the forest of Ninqua has a thick snow cover. However, during the Summer, the snow tends to thaw in the lower parts of Ninqua Pinewood, allowing new life to take over the frozen ground. Even during the cold months, the forest has an abundance of life, if you take the time to find it.
Currently: Scattered showers, chilly winds, 40°
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Narwain
Palan Highlands (1 sub-board) Covering most of the southwest corner of Narwain is the Palan Highlands. Vast and open the highlands are a great place to hunt larger game like deer and bison. The Palan Highlands connects Narwain to Kalráva and the neutral lands of Mirima, and is the easiest way to get to either. The Dui also branches off into the highlands as several smaller rivers, weaving their way through the slopes.
Násie Tundra (1 sub-board) Bordering the Hríve Thickets is the vast, flat land known as Násie Tundra. Mainly populated with large herds of bison, the tundra is a great place for the whole pack to hunt, but it is not the place to go alone. Násie Tundra is covered in a thick blanket of snow during Fall, Winter and most of Spring. It can be quite a dangerous place, especially during Winter when snowstorms are frequent.
Hríve Thickets (1 sub-board) The pine forests of Kalráva trail south into Narwain. growing warmer. The diversity of plant species increases. While the Hríve Thickets are warmer, they are still partial to frosts during Spring and Fall and heavy snows in the winter, especially in the North. Full of life, the Hríve Thickets are a great place to hunt smaller game such as hares and is also home to the Naru pack dens.
Miruvor River (1 sub-board) Running the entire length of Arvandor is a river called The Dui. As the river branches off into three smaller rivers, it is renamed the Miruvor River. With a great abundance of fish the river is a great place for wolves and the like to hunt, for those that don’t mind getting wet, at least. The Miruvor River is also home to Aeniaum Falls, the only waterfall on Arvandor.
The Dui To the left of Entaur lies a winding river that touches almost all of Arvandor, The Dui. For wolves of the 'Middle Forest', this river that also rides along most of the north part of the land is a second source of water. It provides much more food than the Sinyael, which makes it a prime place for fishing. Various delicious fish can be found swimming beneath the surface of The Dui.
Currently: Partly Cloudy with slight wind. 75°
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Forest of Amarth (1 sub-board) As the Forest of Fate, Amarth sends shivers down one’s spine when they enter. The feel of the forest is unnatural; it gives peace of mind and comfort. One can feel like they are in a dream. The forest retains a foggy mist. This mist is not dense and does not disable vision, but it impairs the sense of direction. Wild game consists largely of deer and hare. The main source of water is Sinyael.
Sinyael Lake (1 sub-board) East of the Dui and north of Muile lies a fascinating place. Sinyael Lake is a calm place in the day. The dark turns it into one of the most romantic places in Arvandor. The lake is not too deep. It is home to a small array of fish. It’s main purpose is providing water. At night, the flowers in the shallower areas glow a faint orange. In the middle of the lake is a small island with a large willow.
Delu Laire To the northeast is a dangerous land, Delu Laire. During late Spring, one should never enter the meadow. They can become a victim of the Peace Lily that grows there. During other seasons, it is ok to go into Delu Laire. Game is plentiful, except in late spring. The meadow is filled with many kinds of wild flowers in nearly ever known color. Always enter with the season in mind.
Erumar Wood (1 sub-board) Covering the Southern area of the Aurë territory, this large, redwood forest rests within the boundaries of the Galen pack. This forest has remained free of nature's and fire's destructive nature for milleniums, slowly building up the height and size of the gorgeous trees. Ferns thrive among the roots of the redwoods, while moss and other ground creepers spread across uncovered earth.
Galad Forest (2 sub-boards) The Galad Forest, filled with giant black spruce trees, stretches across the Aurë lands. Although not nearly as impressive as the aged redwoods of Erumar, these resilient trees serve as an excellent habitat for large game. The sub-arctic climate provides a fitting home for animals such as arctic foxes and snow hares. The frigid temperatures during the winter keep it covered in a layer of snow.
Forven Tundra (1 sub-board) The Forven tundra is a vast area of stark landscape and is frozen for much of the year. The soil there is frozen and so, it is impossible for trees to grow. Much of the tundra area of Aurë is covered on water, here is a scar upon the earth where a meteor stuck. For most of the year, this lake is frozen, but in the summer months thaws and becomes a good fishing spot.
Taen Shores (1 sub-board) The eastern shore of the Galen pack lands is covered in a blanket of trees. Along the very edge of the water, a thin strip of sandy beach wraps around the lands. The water is calm, but it is prone to seastorms. The trees nearest to the water have rings around the trunks, displaying the height the water has stretched into the lands. The climate is milder than the rest of the lands.
Lómea Mountains (3 sub-boards) The Lómea Mountain Range is the most prominent feature of the Obel territory, with its high rising peaks and deep running canyons. From its sheer rock faces and sudden drop offs, to its maze-like paths and narrow crevices, the Lómea Range can be a death trap for the dull. A couple small rivers continue to flow between these mountains.
Almír (2 sub-boards) A vast expanse of semi-arid and hilly lands, Almír extends from nearly all corners of the Obel territory, stretching from the Dui to the east and the sea to the west and from the Lómeas of the north to Mt. Lóre to the south. The earth is dry throughout most of the year and is decked with an array of cacti species, sun-bleached wood, and hardy acacia trees.
Mount Lóre Tucked in the southeastern corner of Nim pack lands, Mt. Lóre is merely a couple miles from the eastern shore and lies very near to the southern border to the Alya territory. The volcano was created during the recent earthquake. Eventually, the volcano went dormant and thus earned the name Mt. Lóre, or “Mt. Slumber.”
Currently: Cloudy, 70°
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Thilivern Shores (1 sub-board) The eastern coast of Obel boasts a flat, white powder beach that extends from border to border with but a single formation to obstruct its perfection. At the inlet, there is a single yet copiously sized cove that rests over the white sand and offers a get away from the sun. Swells are generally flat and stable and cause little disturbance on the shores.
Arquen Rainforest (1 sub-board) The pride of the southern lands, Arquen Rainforest is dense and humid, though it has proven successful at thwarting unwelcomed visitors. One can easily become lost in the tangles of foilage. Tangling roots twist along the earth, tripping up those who are not careful. Although heavy with animal life, it is often difficult to track and hunt without plenty of experience.
Rámalóce Buried deep within the rainforest, Rámalóce, the lake of the flying dragon, is rumored to contain large, dangerous creatures in its depths. The water is clear and easily navigated, but the center is deep and eerie. The waters are filled with fish, and often large prey gather around the water, as it is the only consistant body of fresh water for quite a distance.
Currently: Light rain, 5 mph wind, 69°
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Udún Peninsula This rocky stretch of land reaches high above the rest of the territory. Although no more than fifty feet above the water, the peninsula is called, appropriately, Hell's Peninsula. The land itself is relatively wide and is a wonderfully calming place when the sea is still. A thin layer of plant life and gravel serves as footing, while the edges are a steep drop off to the water.
Hísime Beach A coarse sand, full of pebbles and shards of shells, coats the entire eastern length of the coast. In contrast to the violent western coast, Hísime Beach is cool and serene. The sand is level with the water, and gentle waves swish against the beach. The temperature is drastically cooler due to the southeastern air currents. It is less humid and is a popular area in the region.
The Dui Running through Talav (as well as Mirima, Entaur, Narwain, ) is a river reffered to as The Dui. It travels down vertically through Arvandor, and is no doubt a freshwater river. Large amounts of all kinds of fish, frogs, birds, rabbits and more can be seen running around or swimming in the river. Wolves can come here to calm down, relax, be with loved ones, or whatever they fancy doing.
Faer Prairie (1 sub-board) The Faer Prairie takes up most of the territory the Malin pack has under it's control. The land is mostly composed of lightly colored, tall grasses. Scattered around the land are large trees and bushes. The height of the grass makes it easier for large amounts of prey, such as rabbits, to live in peace. The grass is a great advantage to prey and predators alike.
Mor Timber The Mor Timber rests on the opposite side of the coast. Inside, trees stand very tall. The branches stick out everywhere and leaves vividly tints the earth below a dark green. Through the little amount of light leaking through the leaves it can be seen that the forest is heavily filled with various plant life, rocks, and prey. The animals scurrying about are squirrels, rabbits, mice, birds deer and snakes.
Halv Coast (1 sub-board) On the Northeast side of Malin territory sits the Halv Coast. It's made up mostly of sand and water and holds a few other features. Past the tides reach are isolated grass sections with trees, resting in serenity. Also formed here are large sand dunes. They create large walls on the beach, grasses on top for extra strength. Boulders are also scattered about, some even in the ocean.